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Hello! I'm Dean

 

3D artist and visualization specialist with 14+ years creating photorealistic renderings and real-time VR content for industrial, manufacturing, and defense clients. My work spans product visualization, marketing, and immersive training environments. A background in photography and videography informs my approach to lighting, composition, and storytelling.

Fritzel_Dean_0314_pp_edited_edited_edite

Dean Fritzel

3D GENERALIST

 

Phone:

715-297-2364

 

Email:

deanfritzel@gmail.com

 

Address:

20216 Roscoe Blvd. Unit 4

Winnetka, CA 91306

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EXPERIENCE
EXPERIENCE
Sept 2024 – Dec 2024

Freelance 3D Modeler / Generalist

3D MEDIA​

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U.S. Air Force Hydraulic System VR Training Module

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  • Modeled a wide range of mechanical assets for a VR-based hydraulic system training module, including aircraft components, ground support equipment, tools, and hardware.

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  • Created and textured PBR-ready assets in Substance Painter for real-time deployment in Unity/Unreal Engine.

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  • Optimized geometry and verified pipeline compatibility in 3ds Max to ensure clean, integration-ready asset delivery to the development team.

Mar 2025

Freelance 3D Modeler / Generalist

A&B GRAF/X

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Product Visualization

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  • Modeled a fully UV-mapped mattress asset for use in an exploded-view animation

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  • Delivered clean, accurate geometry aligned to client animation and rendering requirements.

Jan 2022 – Apr 2024

Senior 3D Modeler / Team Lead

3D MEDIA​

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U.S. Air Force VR Training Content

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  • Managed a team of two junior 3D artists, overseeing daily workflow, providing ongoing guidance, and keeping projects on schedule.

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  • Built high-detail 3D models for VR training environments, maintaining strict accuracy against engineering specifications.

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  • Executed UV mapping and PBR texturing in Substance Painter to optimize assets for real-time rendering.

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  • Integrated assets into Unity and Unreal Engine, working directly with developers to ensure functionality in VR environments.

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  • Coordinated directly with developers, project managers, and the client to align asset delivery with project milestones and content requirements.

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  • Enforced consistent standards in modeling, texturing, and asset integration across the team, keeping output quality high.

Jun 2006 – May 2020

Digital Media Designer

GREENHECK FAN CORPORATION

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Marketing, Sales, and Training Visualization, 10 Business Units

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  • Produced 1,200+ photorealistic product renderings from CAD models and engineering drawings for global marketing, sales, and training use.

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  • Modeled 150+ precision components from engineering specs, ensuring accurate representation of materials, geometry, and finish.

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  • Led rendering engine migrations from Scanline to Mental Ray and Mental Ray to V-Ray, building and managing material libraries of 50+ assets each time, resulting in a 40% improvement in rendering efficiency.

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  • Developed marketing materials, instructional animations, and training videos for 10 internal business units and international manufacturers.

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  • Presented marketing strategies to business unit stakeholders during annual budget planning, contributing to a 25% increase in marketing budget allocations.

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  • Trained staff on 3ds Max, rendering workflows, photography, lighting, and video production.

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  • Collaborated daily with engineering, manufacturing, and marketing teams to produce visually accurate, on-brand content.

Sep 2002 – Jun 2006

Graphic Designer

WILSON HURD

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  • Designed custom digital artwork and circuitry layouts for membrane keypads used in screen printing.

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  • Generated detailed drawing packages for switch assemblies using AutoCAD to streamline production.

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  • Established standard operating procedures that improved department consistency and efficiency.

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  • Coordinated with customers, screen printing vendors, and toolmakers to ensure quality and manufacturability.

SKILLS
SKILLS

3DS MAX

MAYA

UNREAL ENGINE

MENTAL RAY

V-RAY

SCANLINE

SUBSTANCE PAINTER

RIZUMUV

ADOBE PHOTOSHOP

ABODE ILLUSTRATOR

ADOBE PREMIER

ABODE AUDITION

EXPERTISE
EXPERTISE
3DS MAX

I'm passionate about working in 3-D and creating realistic looking images. I have 14 years experience and over that time have worked on developing and honing my skills. Its a challenging yet rewarding skill to have and really enjoy it. 

Photography

One of my creative outlets over the years has been photography. It has taught me about lighting and composition. I love to capture not only a moment in time but also the feelings of that moment.

Videography

Working in a video format has allowed me to combine both 3-D elements and the skills I've acquired in photography. I love the ability to tell a concise story and give the viewer the opportunity to learn something new.

CONTACT
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